40 Worlds in 90 Days; Amazing Showcase of Unreal Engine 5's Capabilities
Quixel, the company responsible for the Megascans technology that generates photorealistic graphics, has released a video, showing off the stunning results of its work on Unreal Engine 5.

Source: Quixel.com
A small Swedish company that deals with creating ultra-realistic three-dimensional objects, in just three months created over 40 different worlds using the Unreal Engine 5 (via DSOGaming).
The results achieved by Quixel are simply stunning and show the unlimited possibilities that the latest Epic Games engine has to offer. To create the worlds the company used its own collection of 3D scans, Megascans and resources from Sketchfab and Unreal Engine Marketplace. Additionally, the final effect was enhanced with the use of Lumen dynamic lighting system and Nanite, technology, which allows for implementation of numerous geometric details.
Below we present a short video published by Quixel, showing the result of the team's work.
Another video is worth mentioning, showing the power of Unreal Engine 5 and realistic lighting system on the example of an inconspicuous train station. This clip can be seen below. Unfortunately, the disadvantage of this demo is that the highest graphic settings will defeat any high-end hardware.
As reported by the creators, the demo in the ultra-high configuration runs at 7 frames per second on an NVIDIA GeForce RTX 2080 GPU and an AMD Ryzen 7 3700X processor. At lower settings, the speed increases to 30-50 fps at 1440p resolution. This means that unfortunately we will not see such a realistic world in video games in the near future. Nonetheless, the Unreal Engine 5 experience is jaw-dropping. See for yourself.
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