Release Date: October 21, 2016
The sixth installment of the legendary series of turn-based strategy games that allow us to control a selected civilization throughout several thousand years of its history. It was traditionally developed by Firaxis Games led by Sid Meier, the franchise’s creator, himself. Gameplay-wise, Civilization VI combines together the well-proven solutions of its predecessors but also introduces several revolutionary changes.
Sid Meier’s Civilization VI for PC and iOS is the sixth installment of the legendary strategy game series that lets us build and develop an empire throughout several thousand years of human history. It was developed by Firaxis Games, the creators of two expansions for Sid Meier’s Civilization: Beyond Earth.
Sid Meier’s Civilization VI is a classical turn-based 4X strategy game. It was developed with both veterans and complete newcomers in mind. The latter can learn all the ins and outs in the extensive tutorial. While playing, we choose one of historical civilizations and then lead it to dominance (that can be achieved in five different ways) by shaping the politics and development direction throughout several thousand years.
The first key novelty introduced in Civilization VI is the way we develop cities. Similarly to Endless Legend, they now occupy more than one tile on the map, and where the players want to establish new districts of their metropolis as its population grows it up to them. Districts are divided into four categories: industrial, research, commerce, and military. Depending on their location, they will give us additional bonuses; in case of an enemy city, they inform us of the role they have in the hostile empire. A production bonus is received if an industrial district is built on a mineral deposit, for instance. Additional money will be provided by a trade district built by the river. Military camps have a special role since they grant a walled city a bonus attack in a turn (similarly to Civ 5, cities can destroy enemy units on their own).
Scientific development was also changed. The developers did not abandon the classical technology tree but decided to make it slightly more fun. Almost every invention has an assigned mini-quest that, once completed, will give us a 50% bonus to research in a given technology branch. In practice, this system adjusts to our playstyle. Founding our first city by the sea, we receive the possibility of fast naval development practically right from the start. On the other hand, a civilization in the middle of the continent will have considerable difficulties with researching naval technologies but can be better specialized in agriculture and mining.
Military conflict is an important part of every game. Sid Meier’s Civilization V introduced a drastic change that made it impossible for more than one unit to stay on a single tile. Sid Meier’s Civilization VI somewhat mitigates this restriction, making it easier to move our armies through the map and adding another strategic aspect to the game. units, such as siege towers, cannons, or antiaircraft artillery, can be now attached to a standard unit. Similar protection can also be provided to settlers and workers. This isn’t everything, though— two identical units can be ed in a group called a formation. As technology progresses, we can assign a larger number of soldiers to it, thus creating divisions and armies. They behave just like a single warrior but have the combined strength and defense of all subordinates of which they consist.
Diplomacy was also subject to significant changes. Each computer-controlled leader now has certain agendas (behavior patterns) that influence his internal policies and relations with neighbors. The first is constant and is a direct result of his character, while the remaining two are hidden and randomly assigned. We can discover them with the use of spies or by careful observation. For example, if an enemy obsessively builds new World Wonders and our empire is better at it, he will try to interrupt us or to conquer the cities that contain the necessary unique buildings.
Apart from the single player mode that can be adjusted to our liking by setting the size of the map, amount of raw materials or opponents, Sid Meier’s Civilization VI for PC and iOS also offers several multiplayer modes.
Sid Meier’s Civilization VI is powered by a completely new engine developed with modern PCs in mind. In accordance with the series’ tradition, the graphics are colorful and both leader portraits as well as character models bring classical animated movies to mind.
Platforms:
PC Windows October 21, 2016
PlayStation 4 November 22, 2019
Xbox One November 22, 2019
Android August 13, 2020
Apple iOS December 21, 2017
Nintendo Switch November 16, 2018
Developer: Aspyr Media (iOS)
Publisher: 2K Games
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A series of turn-based 4X strategies, considered one of the milestones in the development of the genre. The series was created by the MicroProse studio, but over time the development team of Firaxis Games took over, while the intellectual property rights were owned by the Take-Two Interactive publishing concern.
Sid Meier’s Civilization VI review – one turn short of perfection
Does Civilization VI offer more at launch than Civ V did? Definitely. This doesn’t mean, though, that the developers managed to top Civilization V with all of its expansions – they almost did; except “almost” makes all the difference in this case.
Last update: January 17, 2017
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Top s for Sid Meier's Civilization VI Video Game:
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trainer Sid Meier's Civilization VI - v1.0.0.290 (DX11) GATHERING STORM +19 Trainer (promo) - February 15, 2019
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System Requirements for Sid Meier's Civilization VI Video Game:
PC / Windows
Minimum System Requirements:
Intel Core i3 2.5 GHz / AMD Phenom II 2.6 GHz, 4 GB RAM, graphic card 1 GB GeForce GTX 450 / Radeon HD 5570 or better, 12 GB HDD, Windows 7/8.1/10 64-bit.
Recommended System Requirements:
Intel Core i5 2.5 GHz / AMD FX-8350 4.0 GHz, 8 GB RAM, graphic card 2 GB GeForce GTX 770 / Radeon HD 7970 or better, 12 GB HDD, Windows 7/8.1/10 64-bit.
List of Game Expansions for Video Game:
Expansion
February 14, 2019
Strategy
The second big expansion to Sid Meier's Civilization VI. The Gathering Storm add-on enriches the production with a number of aspects related to climate and geology. In addition, resources and topography or the opportunity to speak at the World Congress play an important role here. Despite that, there are new scenarios and a number of minor improvements and novelties.
Gamepressure
OpenCritic
s
Expansion
February 8, 2018
Strategy
An expansion for the sixth installment of the legendary strategy game series Sid Meier's Civilization, in which you lead your empire through thousands of years.
OpenCritic
s
List of Game Add-Ons and DLCs for Video Game:
DLC Leader November 21, 2022
DLC Portugal Pack March 25, 2021
DLC Vietnam & Kublai Khan Pack January 28, 2021
DLC Babylon Pack November 19, 2020
DLC Byzantium & Gaul Pack September 24, 2020
DLC Ethiopia Pack July 23, 2020
DLC Maya & Gran Colombia Pack May 21, 2020
DLC Nubia Civilization & Scenario Pack November 22, 2019
DLC Khmer and Indonesia Civilization & Scenario Pack November 22, 2019
DLC Persia and Macedon Civilization & Scenario Pack March 28, 2017
DLC Australia Civilization & Scenario Pack February 24, 2017
DLC Vikings Scenario Pack December 21, 2016
DLC Poland Civilization & Scenario Pack December 21, 2016
Game Ratings for Sid Meier's Civilization VI Video Game.
Sid Meier’s Civilization VI review – one turn short of perfection
Does Civilization VI offer more at launch than Civ V did? Definitely. This doesn’t mean, though, that the developers managed to top Civilization V with all of its expansions – they almost did; except “almost” makes all the difference in this case.
Metro GameCentral: 9 / 10
An excellent sequel, that manages to evolve the series in of both accessibility and complexity, and maintain its place as one of the best strategy games of all time.
Game Informer: 9.5 / 10 by Ben Reeves
Civilization remains as addictive as ever. As soon as you start building your empire, say goodbye to your weekend
Easy Allies: 4.5 / 5 by Ben Moore
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